Chamber Gun
Transforms based on Chamber. This gun uses an advanced shape-memory alloy. When exposed to different environmental stimuli it reacts with the salts in Gungeoneer’s bodies and transforms into a location-specific gun. Master rounds can also influence the shape of this curious weapon.
Sell Creep Price21Description
Chamber Gun is a gun . Its firing mode and appearance changes depending on which floor the player is on.
Synergies
Each
Master Round the player carries permanently unlocks the mode of its respective floor. Reloading the Chamber Gun with a full magazine cycles through the unlocked modes.
This synergy does not work with
Lich's Eye Bullets .
Notes
- In the Keep of the Lead Lord , the Chamber Gun is a single target, semi-automatic gun.
- In the Oubliette , the Chamber Gun fires poison skulls.
- In the Gungeon Proper , the Chamber Gun is a shotgun that is somewhat similar to
The Membrane .
- In the Abbey of the True Gun , the Chamber Gun is a piercing crossbow.
- In the Black Powder Mine , the Chamber Gun is a melee-range, high damage drill.
Having
Flak Bullets equipped, this form will fire small, spark-like bullets in front of it, with significant damage output. This is a good combination with
Orbital Bullets .
- In the Resourceful Rat's Lair , the Chamber Gun is a rocket launcher which fires cheese wheels that encheese enemies, similar to those fired by the
Elimentaler .
- In the Hollow , the Chamber Gun is a combination of
Glacier and
The Exotic ; it fires an ice cube projectile that bounces off walls and enemies, leaves a trail of water, and eventually bursts into several homing rockets.
- In the R&G Dept. , the Chamber Gun is a pencil which functions similarly to the
Wood Beam , except that when you reload it, it flips to the other side (Pencil-> Eraser -> Pencil).
- In the Forge , the Chamber Gun is a beam weapon that shoots 2 homing beams of lava in a V-pattern.
- In Bullet Hell , the Chamber Gun is a homing chain beam similar to the
Raiden Coil , hitting all visible enemies at once for high damage.
- All modes share the same ammo pool. Firing a shot in one mode reduces the ammo of the other modes by a proportional amount. For example, firing one shot in its Hollow mode uses up 10 shots of the base mode, because the base mode has 10 times the max ammo.
- The Chamber Gun is one of the three weapons in the NONE gun class that can be obtained in normal play, the others being the
Slinger and the
Kruller Glaive .
- If the player has
Chance Bullets and does not switch to the Chamber Gun from a floor that does not have a
Master Round (such as the Oubliette , Abbey of the True Gun , Resourceful Rat's Lair , or the R&G Dept. ), other guns have a chance to shoot bullets from that firing mode.
Unlock Method
Visit all Chambers at least once

