Guns
38 SpecialDSemiautomatic
3rd Party ControllerAAutomatic
A.W.P.ASemiautomatic
Abyssal TentacleABeam
AC-15BAutomatic
AK-47BAutomatic
AKEY-47SAutomatic
Alien EngineBAutomatic
Alien SidearmDCharged
AnvillainCCharged
AU GunSSemiautomatic
Bait LauncherCCharged
Balloon GunCSemiautomatic
BananaCCharged
BarrelCSemiautomatic
Bee HiveBAutomatic
Betrayer's ShieldBAutomatic
Big IronBSemiautomatic
Big ShotgunASemiautomatic
Black Hole GunACharged
BlasphemyBSemiautomatic
BlooperBSemiautomatic
BlunderbussDCharged
BowCCharged
Boxing GloveCCharged
Brick BreakerCSemiautomatic
BSGSCharged
Bubble BlasterCAutomatic
Budget Revolver-Semiautomatic
BulletCSemiautomatic
Bullet BoreASemiautomatic
Bundle of WandsCSemiautomatic
BuzzkillCSemiautomatic
CactusCAutomatic
CameraCCharged
CaseyDCharged
Cat ClawAAutomatic
Chamber GunCSemiautomatic
Charge ShotBCharged
Charmed BowBCharged
Cobalt HammerACharged
Cold 45BSemiautomatic
Colt 1851CBurst
Com4nd0BSemiautomatic
Combined RifleBAutomatic
Composite GunSCharged
Compressed Air TankACharged
CorsairCCharged
Crescent CrossbowACharged
CrestfallerCSemiautomatic
CrossbowDSemiautomatic
Crown of GunsCAutomatic
Dark MarkerSSemiautomatic
Dart Gun-Semiautomatic
Deck4rdASemiautomatic
Demon HeadBBeam
DerringerDSemiautomatic
DevolverCSemiautomatic
Directional PadBBurst
DisintegratorSBeam
DragunfireAAutomatic
Dueling LaserBSemiautomatic
Dueling PistolDSemiautomatic
Dungeon EagleCCharged
Elephant GunCSemiautomatic
ElimentalerSSemiautomatic
EvolverCSemiautomatic
ExcaliberBBurst
Eye of the BeholsterBSemiautomatic
Face MelterBAutomatic
FightsabreSAutomatic
Finished Gun-Semiautomatic
Flame HandBSemiautomatic
Flare GunDSemiautomatic
Flash RayDSemiautomatic
Fossilized GunDBeam
Freeze RayABeam
Frost GiantBSemiautomatic
Gamma RayCBeam
Gilded HydraSSemiautomatic
GlacierAAutomatic
Glass CannonCCharged
GrasschopperASemiautomatic
Grenade LauncherBSemiautomatic
Grey MauserBSemiautomatic
GunbowACharged
GunderfuryA
Gungeon AntCSemiautomatic
GungineSAutomatic
GuNNERBSemiautomatic
Gunslinger's AshesCSemiautomatic
GuntherSSemiautomatic
GunzhengBAutomatic
H4mmerBAutomatic
Heck BlasterBAutomatic
Hegemony CarbineCAutomatic
Hegemony RifleBSemiautomatic
HelixCSemiautomatic
HeroineBCharged
HexagunBSemiautomatic
High DragunfireSAutomatic
High KaliberASemiautomatic
HuntsmanCSemiautomatic
Hyper Light BlasterBSemiautomatic
Ice BreakerBSemiautomatic
JK-47CAutomatic
JolterBSemiautomatic
KlobbeDAutomatic
Knight's GunASemiautomatic
Kruller GlaiveBCharged
Laser LotusASemiautomatic
Laser RifleCBurst
Life OrbABeam
Light GunBSemiautomatic
Lil' BomberDCharged
Lower Case rDBurst
Luxin CannonCAutomatic
M1CSemiautomatic
M16ABurst
M1911CSemiautomatic
MAC10CBurst
Machine FistAAutomatic
Machine PistolDAutomatic
Magic LampBSemiautomatic
MagnumBSemiautomatic
MahogunyCSemiautomatic
MailboxDSemiautomatic
MakarovDSemiautomatic
Makeshift CannonSCharged
Marine Sidearm-Semiautomatic
Mass ShotgunBSemiautomatic
Mega DouserDBeam
MegahandBCharged
Microtransaction GunASemiautomatic
Mimic Gun-Semiautomatic
Mine CutterBSemiautomatic
Molotov LauncherCSemiautomatic
MoonscraperCBeam
Mourning StarSBeam
Mr. Accretion Jr.BSemiautomatic
MutationBBeam
Nail GunDSemiautomatic
Old GoldieASemiautomatic
OriguniCSemiautomatic
ParticulatorSSemiautomatic
PatriotSAutomatic
Pea ShooterDSemiautomatic
PhoenixDSemiautomatic
PitchforkCSemiautomatic
Plague PistolDSemiautomatic
PlungerCBeam
PolarisBSemiautomatic
PoxcannonCSemiautomatic
Prize Pistol-Semiautomatic
Proton BackpackBBeam
Prototype RailgunACharged
Pulse CannonCSemiautomatic
Quad LaserCSemiautomatic
Rad GunB
Raiden CoilABeam
RailgunSCharged
RattlerBSemiautomatic
RC RocketASemiautomatic
Really Special LuteCAutomatic
Regular ShotgunDSemiautomatic
Robot's Left HandAAutomatic
Robot's Right Hand-Semiautomatic
Rogue Special-Semiautomatic
RPGBSemiautomatic
RUBE-ADYNE MK.IIASemiautomatic
RUBE-ADYNE PrototypeBSemiautomatic
Rubenstein's Monster-Automatic
Rusty Sidearm-Semiautomatic
SAABSemiautomatic
Sawed-OffDSemiautomatic
Science CannonBBeam
ScreecherCAutomatic
Serious CannonACharged
Shades's RevolverCSemiautomatic
ShellBSemiautomatic
ShellegunBSemiautomatic
Shock RifleBSemiautomatic
ShotbowBSemiautomatic
ShotgrubCSemiautomatic
Shotgun Full of HateASemiautomatic
Shotgun Full of LoveASemiautomatic
SilencerCSemiautomatic
SirenCSemiautomatic
Skull SpitterCSemiautomatic
SlingDCharged
Slinger-Semiautomatic
Smiley's RevolverBSemiautomatic
SnakemakerASemiautomatic
Sniper RifleCSemiautomatic
SnowballerDAutomatic
Staff of FirepowerASemiautomatic
StarpewACharged
Sticky CrossbowCSemiautomatic
StingerBSemiautomatic
Stone DomeBAutomatic
Strafe GunSAutomatic
Sunlight JavelinBCharged
Super Meat GunASemiautomatic
T-Shirt CannonDSemiautomatic
TanglerCSemiautomatic
TeapotCSemiautomatic
Tear JerkerCSemiautomatic
TetrominatorBSemiautomatic
The EmperorABurst
The ExoticASemiautomatic
The Fat LineBAutomatic
The JudgeBSemiautomatic
The KilnCSemiautomatic
The MembraneCSemiautomatic
The PredatorBSemiautomatic
The ScramblerCSemiautomatic
Thompson Sub-MachinegunCAutomatic
ThunderclapASemiautomatic
Trank GunCSemiautomatic
TrashcannonCSemiautomatic
Trick GunCSemiautomatic
TridentASemiautomatic
Triple CrossbowCSemiautomatic
Triple GunBSemiautomatic
Turbo-GunCAutomatic
Unfinished GunDSemiautomatic
Unicorn HornABeam
VertebraeK-47BAutomatic
Void Core Assault RifleBBurst
Void Core CannonBBurst
Void MarshalBSemiautomatic
Void ShotgunBSemiautomatic
Vorpal GunBSemiautomatic
Vulcan CannonSAutomatic
WinchesterCSemiautomatic
Winchester RifleDSemiautomatic
Wind Up GunDSemiautomatic
Windgunner-Automatic
Witch PistolCSemiautomatic
Wood BeamBBeam
Yari LauncherSAutomatic
Zilla ShotgunACharged
ZorgunAAutomaticBlasphemy
Betrayer!
QualityBSell Creep Price30
Max AmmoInfinityReload Time1.0s (single reload) 2.0s (double)
DPS56 (beam + swing) 28 (only swing or beam)Damage14 (beam) 14 (swing)
Fire Rate0.20Shot Speed26
Range1000 (beam)Force10
Spread10ClassSilly
Synergies
-
Notes
- Blasphemy is the only weapon that does not visually show a magazine size. Despite this, it still has a hidden six-round magazine — it just doesn't need reloading.
- Blasphemy cannot be dropped if obtained as a starter.
- Blasphemy does not benefit from fire rate boosts such as the one provided by [Lichy Trigger Finger] .
- Defeating The Bullet 's past with its alternate skin will unlock a skin for this weapon.
- Blasphemy has a dull brown variant only available in The Bullet's past. It behaves similarly, but cannot destroy bullets, will not send out projectiles, and cannot push back enemies and destroy bullets by “reloading” or double tapping reload.
- Blasphemy is one of the only two character starter weapons not in the SHITTY gun class , the other being the [Slinger] (which is in the NONE class).
- You are able to find a second blasphemy if you start with the alternate version and then get another with the normal skin.
- The hitbox of Blasphemy's swing extends slightly behind the player, allowing it to hit an enemy that is very closely behind the player by swinging forward.
- The reload for Blasphemy only destroys bullets at the very start of the animation, even if the weapon is still up. Running into bullets while "reloading" will not destroy bullets.
- Blasphemy can shoot its beam through thin walls by swinging while standing directly next to a wall and facing it. However, this only works with very narrow vertical walls. If you swing and then immediately dodge roll, the swing will move forward with you, allowing you to slice through thicker walls of bullets or reach a farther away enemy.
- A “guard flash” that hits nearly all enemies on screen regardless of distance or obstacles can be performed by swinging in the opposite direction of the enemies, then instantly double-tap “reloading” and quickly turning to face the enemies. This does not reveal secret rooms. Only one reload-tap is required on controller.
- An easier way to perform a guard flash on controller is to map your reload button to the left bumper or trigger.
- This makes Blasphemy essentially a more powerful [Camera] with slightly lower fire rate, as the [Camera] only does 10 damage while Blasphemy does 14.
- Quickswitching between Blasphemy and a secondary weapon in between guard flashes can cancel Blasphemy's reload time. Although this is a bit trickier, it allows its users to perform a faster guard flash.
- The guard flash also gains the benefits of the double-tap reload, pushing back enemies and destroying nearby bullets.
- Guard flash can be performed with a normal reload, but it is very precise and difficult to do correctly.
- A guard flash can be performed while aiming at the enemy as long as you turn fast, so it is possible to hit an enemy with both the sword beam and guard flash. This technique becomes easiest on controller with the left bumper/trigger reload and if you do a spin after the shoot and reload. A counterclockwise rotation is recommended as it's easier for your thumb.
- In versions prior to v2.1.4 , while using the carrot skin for Blasphemy, every sword swipe to the left functions as a guard flash without needing to perform one.
- If you are using [Super Hot Watch] and you halt your movement after the initial swing, you will be able to take your time while performing the guard flash.
- Guard flashing is a completely intended mechanic and is not a bug whatsoever.
- Blasphemy's piercing projectile is not triggered when playing as The Robot , as it lacks heart containers .
- Blasphemy's slice is not a projectile, and thus cannot be blanked by Bombshee , and isn't affected by bullet modifiers.
- With Key Witness , Blasphemy will always fire [AKEY-47] shots at full health along with the normal laser.
- Fire rate increases do not change the swing speed of Blasphemy or the frequency at which the beams are fired.
- Alpha Bullets can only activate on the first beam after a double-tap reload, and [Omega Bullets] can only activate on the sixth beam after a double-tap reload.
- [Hip Holster] and Cog of Battle work with Blasphemy's double-tap reload.
- [Ring of Triggers] will fire the sword beam in all directions even if the player is not at full health.
- If the player is at 1/2 heart from High Stress in Challenge Mode but still has full health, Blasphemy will still shoot sword beams.
- Blasphemy will trigger Thermal Clips in Challenge Mode, but not if swung more than six times.
- In Challenge Mode, swinging Blasphemy will not make the Gun Queue modifier cycle to the next gun.
- With [Crisis Stone] , its sound effect will play after swinging 6 times at full health, but reloading will not grant invulnerability.
- Blasphemy's slice can damage the shield created by [Betrayer's Shield] .
- Killithid ’s bullet portals can be destroyed with Blasphemy.
- Enemy bullets that normally split into more bullets will not split upon being sliced.
- Enemy lasers will get cancelled if hit at the base of the laser (which is recognized as a bullet by the game) e.g. Beholster, Shelleton, etc.
- Certain entities spawn through projectiles, and thus can be deleted by Blasphemy in this state before they land: this includes Beholster's Beadies, Mine Flayer's mines, High Dragun's knives, and Resouceful Rat's mousetraps. These moves cannot be deleted once the move lands, though.
- Misfire Beast 's whips cannot be destroyed with Blasphemy unless they are being fired.
- Chain Gunners ’ chain can be destroyed with Blasphemy, but it will return after a full rotation.
- The High Dragun 's [RPG] rocket can be destroyed with Blasphemy, and if you are standing in front of it, you will not be hit by the bullets as they only go outward in a forward-facing semicircle. The explosion from the rocket cannot hurt you.
Unlock Method
Defeat the High Dragun as The Bullet .






