Guns

38 Special38 SpecialDSemiautomatic3rd Party Controller3rd Party ControllerAAutomaticA.W.P.A.W.P.ASemiautomaticAbyssal TentacleAbyssal TentacleABeamAC-15AC-15BAutomaticAK-47AK-47BAutomaticAKEY-47AKEY-47SAutomaticAlien EngineAlien EngineBAutomaticAlien SidearmAlien SidearmDChargedAnvillainAnvillainCChargedAU GunAU GunSSemiautomaticBait LauncherBait LauncherCChargedBalloon GunBalloon GunCSemiautomaticBananaBananaCChargedBarrelBarrelCSemiautomaticBee HiveBee HiveBAutomaticBetrayer's ShieldBetrayer's ShieldBAutomaticBig IronBig IronBSemiautomaticBig ShotgunBig ShotgunASemiautomaticBlack Hole GunBlack Hole GunAChargedBlasphemyBlasphemyBSemiautomaticBlooperBlooperBSemiautomaticBlunderbussBlunderbussDChargedBowBowCChargedBoxing GloveBoxing GloveCChargedBrick BreakerBrick BreakerCSemiautomaticBSGBSGSChargedBubble BlasterBubble BlasterCAutomaticBudget RevolverBudget Revolver-SemiautomaticBulletBulletCSemiautomaticBullet BoreBullet BoreASemiautomaticBundle of WandsBundle of WandsCSemiautomaticBuzzkillBuzzkillCSemiautomaticCactusCactusCAutomaticCameraCameraCChargedCaseyCaseyDChargedCat ClawCat ClawAAutomaticChamber GunChamber GunCSemiautomaticCharge ShotCharge ShotBChargedCharmed BowCharmed BowBChargedCobalt HammerCobalt HammerAChargedCold 45Cold 45BSemiautomaticColt 1851Colt 1851CBurstCom4nd0Com4nd0BSemiautomaticCombined RifleCombined RifleBAutomaticComposite GunComposite GunSChargedCompressed Air TankCompressed Air TankAChargedCorsairCorsairCChargedCrescent CrossbowCrescent CrossbowAChargedCrestfallerCrestfallerCSemiautomaticCrossbowCrossbowDSemiautomaticCrown of GunsCrown of GunsCAutomaticDark MarkerDark MarkerSSemiautomaticDart GunDart Gun-SemiautomaticDeck4rdDeck4rdASemiautomaticDemon HeadDemon HeadBBeamDerringerDerringerDSemiautomaticDevolverDevolverCSemiautomaticDirectional PadDirectional PadBBurstDisintegratorDisintegratorSBeamDragunfireDragunfireAAutomaticDueling LaserDueling LaserBSemiautomaticDueling PistolDueling PistolDSemiautomaticDungeon EagleDungeon EagleCChargedElephant GunElephant GunCSemiautomaticElimentalerElimentalerSSemiautomaticEvolverEvolverCSemiautomaticExcaliberExcaliberBBurstEye of the BeholsterEye of the BeholsterBSemiautomaticFace MelterFace MelterBAutomaticFightsabreFightsabreSAutomaticFinished GunFinished Gun-SemiautomaticFlame HandFlame HandBSemiautomaticFlare GunFlare GunDSemiautomaticFlash RayFlash RayDSemiautomaticFossilized GunFossilized GunDBeamFreeze RayFreeze RayABeamFrost GiantFrost GiantBSemiautomaticGamma RayGamma RayCBeamGilded HydraGilded HydraSSemiautomaticGlacierGlacierAAutomaticGlass CannonGlass CannonCChargedGrasschopperGrasschopperASemiautomaticGrenade LauncherGrenade LauncherBSemiautomaticGrey MauserGrey MauserBSemiautomaticGunbowGunbowAChargedGunderfuryGunderfuryAGungeon AntGungeon AntCSemiautomaticGungineGungineSAutomaticGuNNERGuNNERBSemiautomaticGunslinger's AshesGunslinger's AshesCSemiautomaticGuntherGuntherSSemiautomaticGunzhengGunzhengBAutomaticH4mmerH4mmerBAutomaticHeck BlasterHeck BlasterBAutomaticHegemony CarbineHegemony CarbineCAutomaticHegemony RifleHegemony RifleBSemiautomaticHelixHelixCSemiautomaticHeroineHeroineBChargedHexagunHexagunBSemiautomaticHigh DragunfireHigh DragunfireSAutomaticHigh KaliberHigh KaliberASemiautomaticHuntsmanHuntsmanCSemiautomaticHyper Light BlasterHyper Light BlasterBSemiautomaticIce BreakerIce BreakerBSemiautomaticJK-47JK-47CAutomaticJolterJolterBSemiautomaticKlobbeKlobbeDAutomaticKnight's GunKnight's GunASemiautomaticKruller GlaiveKruller GlaiveBChargedLaser LotusLaser LotusASemiautomaticLaser RifleLaser RifleCBurstLife OrbLife OrbABeamLight GunLight GunBSemiautomaticLil' BomberLil' BomberDChargedLower Case rLower Case rDBurstLuxin CannonLuxin CannonCAutomaticM1M1CSemiautomaticM16M16ABurstM1911M1911CSemiautomaticMAC10MAC10CBurstMachine FistMachine FistAAutomaticMachine PistolMachine PistolDAutomaticMagic LampMagic LampBSemiautomaticMagnumMagnumBSemiautomaticMahogunyMahogunyCSemiautomaticMailboxMailboxDSemiautomaticMakarovMakarovDSemiautomaticMakeshift CannonMakeshift CannonSChargedMarine SidearmMarine Sidearm-SemiautomaticMass ShotgunMass ShotgunBSemiautomaticMega DouserMega DouserDBeamMegahandMegahandBChargedMicrotransaction GunMicrotransaction GunASemiautomaticMimic GunMimic Gun-SemiautomaticMine CutterMine CutterBSemiautomaticMolotov LauncherMolotov LauncherCSemiautomaticMoonscraperMoonscraperCBeamMourning StarMourning StarSBeamMr. Accretion Jr.Mr. Accretion Jr.BSemiautomaticMutationMutationBBeamNail GunNail GunDSemiautomaticOld GoldieOld GoldieASemiautomaticOriguniOriguniCSemiautomaticParticulatorParticulatorSSemiautomaticPatriotPatriotSAutomaticPea ShooterPea ShooterDSemiautomaticPhoenixPhoenixDSemiautomaticPitchforkPitchforkCSemiautomaticPlague PistolPlague PistolDSemiautomaticPlungerPlungerCBeamPolarisPolarisBSemiautomaticPoxcannonPoxcannonCSemiautomaticPrize PistolPrize Pistol-SemiautomaticProton BackpackProton BackpackBBeamPrototype RailgunPrototype RailgunAChargedPulse CannonPulse CannonCSemiautomaticQuad LaserQuad LaserCSemiautomaticRad GunRad GunBRaiden CoilRaiden CoilABeamRailgunRailgunSChargedRattlerRattlerBSemiautomaticRC RocketRC RocketASemiautomaticReally Special LuteReally Special LuteCAutomaticRegular ShotgunRegular ShotgunDSemiautomaticRobot's Left HandRobot's Left HandAAutomaticRobot's Right HandRobot's Right Hand-SemiautomaticRogue SpecialRogue Special-SemiautomaticRPGRPGBSemiautomaticRUBE-ADYNE MK.IIRUBE-ADYNE MK.IIASemiautomaticRUBE-ADYNE PrototypeRUBE-ADYNE PrototypeBSemiautomaticRubenstein's MonsterRubenstein's Monster-AutomaticRusty SidearmRusty Sidearm-SemiautomaticSAASAABSemiautomaticSawed-OffSawed-OffDSemiautomaticScience CannonScience CannonBBeamScreecherScreecherCAutomaticSerious CannonSerious CannonAChargedShades's RevolverShades's RevolverCSemiautomaticShellShellBSemiautomaticShellegunShellegunBSemiautomaticShock RifleShock RifleBSemiautomaticShotbowShotbowBSemiautomaticShotgrubShotgrubCSemiautomaticShotgun Full of HateShotgun Full of HateASemiautomaticShotgun Full of LoveShotgun Full of LoveASemiautomaticSilencerSilencerCSemiautomaticSirenSirenCSemiautomaticSkull SpitterSkull SpitterCSemiautomaticSlingSlingDChargedSlingerSlinger-SemiautomaticSmiley's RevolverSmiley's RevolverBSemiautomaticSnakemakerSnakemakerASemiautomaticSniper RifleSniper RifleCSemiautomaticSnowballerSnowballerDAutomaticStaff of FirepowerStaff of FirepowerASemiautomaticStarpewStarpewAChargedSticky CrossbowSticky CrossbowCSemiautomaticStingerStingerBSemiautomaticStone DomeStone DomeBAutomaticStrafe GunStrafe GunSAutomaticSunlight JavelinSunlight JavelinBChargedSuper Meat GunSuper Meat GunASemiautomaticT-Shirt CannonT-Shirt CannonDSemiautomaticTanglerTanglerCSemiautomaticTeapotTeapotCSemiautomaticTear JerkerTear JerkerCSemiautomaticTetrominatorTetrominatorBSemiautomaticThe EmperorThe EmperorABurstThe ExoticThe ExoticASemiautomaticThe Fat LineThe Fat LineBAutomaticThe JudgeThe JudgeBSemiautomaticThe KilnThe KilnCSemiautomaticThe MembraneThe MembraneCSemiautomaticThe PredatorThe PredatorBSemiautomaticThe ScramblerThe ScramblerCSemiautomaticThompson Sub-MachinegunThompson Sub-MachinegunCAutomaticThunderclapThunderclapASemiautomaticTrank GunTrank GunCSemiautomaticTrashcannonTrashcannonCSemiautomaticTrick GunTrick GunCSemiautomaticTridentTridentASemiautomaticTriple CrossbowTriple CrossbowCSemiautomaticTriple GunTriple GunBSemiautomaticTurbo-GunTurbo-GunCAutomaticUnfinished GunUnfinished GunDSemiautomaticUnicorn HornUnicorn HornABeamVertebraeK-47VertebraeK-47BAutomaticVoid Core Assault RifleVoid Core Assault RifleBBurstVoid Core CannonVoid Core CannonBBurstVoid MarshalVoid MarshalBSemiautomaticVoid ShotgunVoid ShotgunBSemiautomaticVorpal GunVorpal GunBSemiautomaticVulcan CannonVulcan CannonSAutomaticWinchesterWinchesterCSemiautomaticWinchester RifleWinchester RifleDSemiautomaticWind Up GunWind Up GunDSemiautomaticWindgunnerWindgunner-AutomaticWitch PistolWitch PistolCSemiautomaticWood BeamWood BeamBBeamYari LauncherYari LauncherSAutomaticZilla ShotgunZilla ShotgunAChargedZorgunZorgunAAutomatic

Dark Marker

Big BangSemiautomatic

Fires two projectiles. If they meet... Matter is composed largely of strong particles, and antimatter is composed of weak particles. When they meet, the strong particles overwhelm the weak particles and then explode in satisfaction. This gun is the favorite gun of the Gunsling King, who somewhat inscrutably says it reminds him of his servant.

QualitySSell Creep Price54
Wiki LinkOpen WikiMagazine Size12
Max Ammo250Reload Time2.0s
DPS38.6 (uncharged)DamageBullets: 13.5 Charged Particle: 40x2 (80) Explosion: 60 (Close) 50 (Far)
Fire Rate0.20Shot Speed32
RangeInfinityForce20
Spread0ClassExplosive

Synergies

Antichamber:

If the player has [Antibody] , Dark Marker's uncharged shots alternate between firing red and blue charged shots without consuming additional ammo. The shots travel straight and become slow-moving orbs after a short period of time, which can deal multiple instances of damage. If any red and blue shots/orbs touch, the blank effect is activated. The charged shot remains unchanged, and will still consume 10 ammo. If the player has [Backup Gun] and the Antichamber synergy, then shots fired forward will always be blue and shots fired backward will always be red.

[Antibody]

Notes

  • Antichamber - If the player has [Antibody] , Dark Marker's uncharged shots alternate between firing red and blue charged shots without consuming additional ammo. The shots travel straight and become slow-moving orbs after a short period of time, which can deal multiple instances of damage. If any red and blue shots/orbs touch, the blank effect is activated. The charged shot remains unchanged, and will still consume 10 ammo. If the player has [Backup Gun] and the Antichamber synergy, then shots fired forward will always be blue and shots fired backward will always be red.
  • If a player with the Antichamber synergy walks backward and forward in place while shooting normally, it's possible to make the slow-moving orbs collide frequently, causing a large number of blank effects.
  • The Antichamber synergy works well with [Double Vision] , as the weapon will always fire one red projectile and one blue projectile at the same time while these projectiles are close to each other, which can cause the blank effect and subsequent explosion to trigger rapidly. If the player also has [Ice Cube] or high Coolness on top of this, the large burst of damage from the rapid explosions from firing Dark Marker while [Double Vision] is active can recharge [Double Vision] almost immediately, allowing the player to almost always have the ability to double their damage output while using Dark Marker.
  • In a similar vein, [Scattershot] and [Helix Bullets] make it easier to utilize the blank effect due to putting more bullets on screen. Additionally, [Helix Bullets] make it particularly easy due to it essentially mirroring the behavior of a charged shot and guaranteeing the projectiles will meet.
  • Additionally, if the player has [Remote Bullets] alongside the Antichamber synergy, it becomes much easier to have the uncharged red and blue shots collide as the player can manually move them in to one another by rapidly pressing the fire button twice while keeping the cursor in the same location.
  • If one wishes to be conservative with their ammo, it is best to empty the magazine using normal shots and then use the charged shot. The charged shot will always empty the current magazine, so using it with one shot left in the magazine is the most efficient use of ammo.
  • The blank effect will not reveal secret rooms .
  • The blank effect gains bonuses from Ammolets . The [Gold Ammolet] is a particularly good synergy, allowing the effect to clear entire rooms in a single shot.
  • The blank effect instantly ignites flammable obstacles (such as cobwebs and oil) and destroys obstacles on the ground in a large radius.
  • Unlike most charged weapons, Dark Marker first fires an uncharged shot when the fire button is pressed. This can be avoided by firing while facing against a wall.
  • When the gun is [Duct Tape] to another, it adds two separate ammo bars instead of the expected one. Both look identical but one corresponds to the uncharged shot while the other corresponds to the charged shot. Additionally, its mechanics change substantially: instead of firing its uncharged shot semiautomatically, it automatically fires uncharged shots while the charged shot charges in parallel. This generally ends with both the host gun's clip and the uncharged clip emptying while the charged clip remains near-full.
  • The uncharged shot fired when the player begins charging the weapon does not anger Bello .
  • If the player has the Friend to Gun and Bullet synergy, the secondary Dark Marker will continuously fire charged shots that trigger the blank effect.
  • Having items such as [Chaos Bullets] is a negative for this weapon, as the red and blue projectiles often have different bullet speeds.
  • If the bullets of a charged shot fail to meet for any reason (due to the effect mentioned above or an NPC 's force field, for example), they will become orbs that pierce and deal multiple instances of damage, trailing off until hitting a wall. These are identical to the uncharged shot of the Antichamber synergy.
  • The charged shot of this weapon can damage Cannonbalrog during his teleporting attack.

Unlock Method

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