If the player has [Antibody] , Dark Marker's uncharged shots alternate between firing red and blue charged shots without consuming additional ammo. The shots travel straight and become slow-moving orbs after a short period of time, which can deal multiple instances of damage. If any red and blue shots/orbs touch, the blank effect is activated. The charged shot remains unchanged, and will still consume 10 ammo. If the player has [Backup Gun] and the Antichamber synergy, then shots fired forward will always be blue and shots fired backward will always be red.
[Antibody]Guns
38 SpecialDSemiautomatic
3rd Party ControllerAAutomatic
A.W.P.ASemiautomatic
Abyssal TentacleABeam
AC-15BAutomatic
AK-47BAutomatic
AKEY-47SAutomatic
Alien EngineBAutomatic
Alien SidearmDCharged
AnvillainCCharged
AU GunSSemiautomatic
Bait LauncherCCharged
Balloon GunCSemiautomatic
BananaCCharged
BarrelCSemiautomatic
Bee HiveBAutomatic
Betrayer's ShieldBAutomatic
Big IronBSemiautomatic
Big ShotgunASemiautomatic
Black Hole GunACharged
BlasphemyBSemiautomatic
BlooperBSemiautomatic
BlunderbussDCharged
BowCCharged
Boxing GloveCCharged
Brick BreakerCSemiautomatic
BSGSCharged
Bubble BlasterCAutomatic
Budget Revolver-Semiautomatic
BulletCSemiautomatic
Bullet BoreASemiautomatic
Bundle of WandsCSemiautomatic
BuzzkillCSemiautomatic
CactusCAutomatic
CameraCCharged
CaseyDCharged
Cat ClawAAutomatic
Chamber GunCSemiautomatic
Charge ShotBCharged
Charmed BowBCharged
Cobalt HammerACharged
Cold 45BSemiautomatic
Colt 1851CBurst
Com4nd0BSemiautomatic
Combined RifleBAutomatic
Composite GunSCharged
Compressed Air TankACharged
CorsairCCharged
Crescent CrossbowACharged
CrestfallerCSemiautomatic
CrossbowDSemiautomatic
Crown of GunsCAutomatic
Dark MarkerSSemiautomatic
Dart Gun-Semiautomatic
Deck4rdASemiautomatic
Demon HeadBBeam
DerringerDSemiautomatic
DevolverCSemiautomatic
Directional PadBBurst
DisintegratorSBeam
DragunfireAAutomatic
Dueling LaserBSemiautomatic
Dueling PistolDSemiautomatic
Dungeon EagleCCharged
Elephant GunCSemiautomatic
ElimentalerSSemiautomatic
EvolverCSemiautomatic
ExcaliberBBurst
Eye of the BeholsterBSemiautomatic
Face MelterBAutomatic
FightsabreSAutomatic
Finished Gun-Semiautomatic
Flame HandBSemiautomatic
Flare GunDSemiautomatic
Flash RayDSemiautomatic
Fossilized GunDBeam
Freeze RayABeam
Frost GiantBSemiautomatic
Gamma RayCBeam
Gilded HydraSSemiautomatic
GlacierAAutomatic
Glass CannonCCharged
GrasschopperASemiautomatic
Grenade LauncherBSemiautomatic
Grey MauserBSemiautomatic
GunbowACharged
GunderfuryA
Gungeon AntCSemiautomatic
GungineSAutomatic
GuNNERBSemiautomatic
Gunslinger's AshesCSemiautomatic
GuntherSSemiautomatic
GunzhengBAutomatic
H4mmerBAutomatic
Heck BlasterBAutomatic
Hegemony CarbineCAutomatic
Hegemony RifleBSemiautomatic
HelixCSemiautomatic
HeroineBCharged
HexagunBSemiautomatic
High DragunfireSAutomatic
High KaliberASemiautomatic
HuntsmanCSemiautomatic
Hyper Light BlasterBSemiautomatic
Ice BreakerBSemiautomatic
JK-47CAutomatic
JolterBSemiautomatic
KlobbeDAutomatic
Knight's GunASemiautomatic
Kruller GlaiveBCharged
Laser LotusASemiautomatic
Laser RifleCBurst
Life OrbABeam
Light GunBSemiautomatic
Lil' BomberDCharged
Lower Case rDBurst
Luxin CannonCAutomatic
M1CSemiautomatic
M16ABurst
M1911CSemiautomatic
MAC10CBurst
Machine FistAAutomatic
Machine PistolDAutomatic
Magic LampBSemiautomatic
MagnumBSemiautomatic
MahogunyCSemiautomatic
MailboxDSemiautomatic
MakarovDSemiautomatic
Makeshift CannonSCharged
Marine Sidearm-Semiautomatic
Mass ShotgunBSemiautomatic
Mega DouserDBeam
MegahandBCharged
Microtransaction GunASemiautomatic
Mimic Gun-Semiautomatic
Mine CutterBSemiautomatic
Molotov LauncherCSemiautomatic
MoonscraperCBeam
Mourning StarSBeam
Mr. Accretion Jr.BSemiautomatic
MutationBBeam
Nail GunDSemiautomatic
Old GoldieASemiautomatic
OriguniCSemiautomatic
ParticulatorSSemiautomatic
PatriotSAutomatic
Pea ShooterDSemiautomatic
PhoenixDSemiautomatic
PitchforkCSemiautomatic
Plague PistolDSemiautomatic
PlungerCBeam
PolarisBSemiautomatic
PoxcannonCSemiautomatic
Prize Pistol-Semiautomatic
Proton BackpackBBeam
Prototype RailgunACharged
Pulse CannonCSemiautomatic
Quad LaserCSemiautomatic
Rad GunB
Raiden CoilABeam
RailgunSCharged
RattlerBSemiautomatic
RC RocketASemiautomatic
Really Special LuteCAutomatic
Regular ShotgunDSemiautomatic
Robot's Left HandAAutomatic
Robot's Right Hand-Semiautomatic
Rogue Special-Semiautomatic
RPGBSemiautomatic
RUBE-ADYNE MK.IIASemiautomatic
RUBE-ADYNE PrototypeBSemiautomatic
Rubenstein's Monster-Automatic
Rusty Sidearm-Semiautomatic
SAABSemiautomatic
Sawed-OffDSemiautomatic
Science CannonBBeam
ScreecherCAutomatic
Serious CannonACharged
Shades's RevolverCSemiautomatic
ShellBSemiautomatic
ShellegunBSemiautomatic
Shock RifleBSemiautomatic
ShotbowBSemiautomatic
ShotgrubCSemiautomatic
Shotgun Full of HateASemiautomatic
Shotgun Full of LoveASemiautomatic
SilencerCSemiautomatic
SirenCSemiautomatic
Skull SpitterCSemiautomatic
SlingDCharged
Slinger-Semiautomatic
Smiley's RevolverBSemiautomatic
SnakemakerASemiautomatic
Sniper RifleCSemiautomatic
SnowballerDAutomatic
Staff of FirepowerASemiautomatic
StarpewACharged
Sticky CrossbowCSemiautomatic
StingerBSemiautomatic
Stone DomeBAutomatic
Strafe GunSAutomatic
Sunlight JavelinBCharged
Super Meat GunASemiautomatic
T-Shirt CannonDSemiautomatic
TanglerCSemiautomatic
TeapotCSemiautomatic
Tear JerkerCSemiautomatic
TetrominatorBSemiautomatic
The EmperorABurst
The ExoticASemiautomatic
The Fat LineBAutomatic
The JudgeBSemiautomatic
The KilnCSemiautomatic
The MembraneCSemiautomatic
The PredatorBSemiautomatic
The ScramblerCSemiautomatic
Thompson Sub-MachinegunCAutomatic
ThunderclapASemiautomatic
Trank GunCSemiautomatic
TrashcannonCSemiautomatic
Trick GunCSemiautomatic
TridentASemiautomatic
Triple CrossbowCSemiautomatic
Triple GunBSemiautomatic
Turbo-GunCAutomatic
Unfinished GunDSemiautomatic
Unicorn HornABeam
VertebraeK-47BAutomatic
Void Core Assault RifleBBurst
Void Core CannonBBurst
Void MarshalBSemiautomatic
Void ShotgunBSemiautomatic
Vorpal GunBSemiautomatic
Vulcan CannonSAutomatic
WinchesterCSemiautomatic
Winchester RifleDSemiautomatic
Wind Up GunDSemiautomatic
Windgunner-Automatic
Witch PistolCSemiautomatic
Wood BeamBBeam
Yari LauncherSAutomatic
Zilla ShotgunACharged
ZorgunAAutomaticDark Marker
Fires two projectiles. If they meet... Matter is composed largely of strong particles, and antimatter is composed of weak particles. When they meet, the strong particles overwhelm the weak particles and then explode in satisfaction. This gun is the favorite gun of the Gunsling King, who somewhat inscrutably says it reminds him of his servant.
QualitySSell Creep Price54
Max Ammo250Reload Time2.0s
DPS38.6 (uncharged)DamageBullets: 13.5 Charged Particle: 40x2 (80) Explosion: 60 (Close) 50 (Far)
Fire Rate0.20Shot Speed32
RangeInfinityForce20
Spread0ClassExplosive
Synergies
Notes
- Antichamber - If the player has [Antibody] , Dark Marker's uncharged shots alternate between firing red and blue charged shots without consuming additional ammo. The shots travel straight and become slow-moving orbs after a short period of time, which can deal multiple instances of damage. If any red and blue shots/orbs touch, the blank effect is activated. The charged shot remains unchanged, and will still consume 10 ammo. If the player has [Backup Gun] and the Antichamber synergy, then shots fired forward will always be blue and shots fired backward will always be red.
- If a player with the Antichamber synergy walks backward and forward in place while shooting normally, it's possible to make the slow-moving orbs collide frequently, causing a large number of blank effects.
- The Antichamber synergy works well with [Double Vision] , as the weapon will always fire one red projectile and one blue projectile at the same time while these projectiles are close to each other, which can cause the blank effect and subsequent explosion to trigger rapidly. If the player also has [Ice Cube] or high Coolness on top of this, the large burst of damage from the rapid explosions from firing Dark Marker while [Double Vision] is active can recharge [Double Vision] almost immediately, allowing the player to almost always have the ability to double their damage output while using Dark Marker.
- In a similar vein, [Scattershot] and [Helix Bullets] make it easier to utilize the blank effect due to putting more bullets on screen. Additionally, [Helix Bullets] make it particularly easy due to it essentially mirroring the behavior of a charged shot and guaranteeing the projectiles will meet.
- Additionally, if the player has [Remote Bullets] alongside the Antichamber synergy, it becomes much easier to have the uncharged red and blue shots collide as the player can manually move them in to one another by rapidly pressing the fire button twice while keeping the cursor in the same location.
- If one wishes to be conservative with their ammo, it is best to empty the magazine using normal shots and then use the charged shot. The charged shot will always empty the current magazine, so using it with one shot left in the magazine is the most efficient use of ammo.
- The blank effect will not reveal secret rooms .
- The blank effect gains bonuses from Ammolets . The [Gold Ammolet] is a particularly good synergy, allowing the effect to clear entire rooms in a single shot.
- The blank effect instantly ignites flammable obstacles (such as cobwebs and oil) and destroys obstacles on the ground in a large radius.
- Unlike most charged weapons, Dark Marker first fires an uncharged shot when the fire button is pressed. This can be avoided by firing while facing against a wall.
- When the gun is [Duct Tape] to another, it adds two separate ammo bars instead of the expected one. Both look identical but one corresponds to the uncharged shot while the other corresponds to the charged shot. Additionally, its mechanics change substantially: instead of firing its uncharged shot semiautomatically, it automatically fires uncharged shots while the charged shot charges in parallel. This generally ends with both the host gun's clip and the uncharged clip emptying while the charged clip remains near-full.
- The uncharged shot fired when the player begins charging the weapon does not anger Bello .
- If the player has the Friend to Gun and Bullet synergy, the secondary Dark Marker will continuously fire charged shots that trigger the blank effect.
- Having items such as [Chaos Bullets] is a negative for this weapon, as the red and blue projectiles often have different bullet speeds.
- If the bullets of a charged shot fail to meet for any reason (due to the effect mentioned above or an NPC 's force field, for example), they will become orbs that pierce and deal multiple instances of damage, trailing off until hitting a wall. These are identical to the uncharged shot of the Antichamber synergy.
- The charged shot of this weapon can damage Cannonbalrog during his teleporting attack.
Unlock Method
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