Items

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Duct Tape

Friend Of GunsmithsActive

Combines the currently equipped gun with the next carried gun. It isn't pretty, but sometimes wondrous things can be accomplished with a roll of tape. Just look at the [Bundle of Wands] , or the Magitek Hybrid!

QualityASell Creep Price41
Wiki LinkOpen Wiki

Synergies

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Effects

  • Combines two guns. Grants the second gun the projectiles that the first gun fires, in addition to its own projectile.
  • The item must be used on two different guns, which will tape the first gun to the second gun. This consumes the first gun, and makes the second gun (the base gun) fire projectiles from both. The maximum ammo of the two guns is combined.
  • The base gun's synergies and effects will apply to the consumed gun, while the consumed gun loses all of its own.
  • Duct Tape does not work with infinite ammo guns such as starter guns, [Gunther] , [Blasphemy] , [Dueling Laser] , [Elimentaler] , and [Casey] .
  • With multiple Duct Tapes, multiple guns can be taped together, causing the resulting gun to fire the projectiles of all combined guns. The same gun cannot be added twice.
  • The maximum ammo of the two guns is combined, and firing it uses the amount of ammo taken to fire both guns; typically 2 ammo per shot is consumed. In addition to the taped gun's ammo consumption, [Crown of Guns] still consumes 3 ammo per shot.
  • In addition to the taped gun's ammo consumption, [High Kaliber] still consumes 6 ammo per shot.
  • The ammo given by [Microtransaction Gun] when duct-taped to another weapon is 400, regardless of the amount of money the player has.
  • Using Duct Tape to attach a gun that reloads to a no-reload gun (such as the [Vulcan Cannon] ) will make the secondary gun useless once you've emptied the initial magazine.
  • Weapons with single-round magazines do not automatically reload after every shot if they are taped to another gun.
  • Weapons with no reload such as [Demon Head] can remove reload time when used as the base weapon in a combination; however, the player will need to manually reload every time the other gun's magazine is depleted. If the player can reload fast enough manually, Beam type weapons give the first gun an infinite clip.
  • Duct taping synergized infinite ammo guns, like the [AKEY-47] with the synergy Akey Breaky or [Betrayer's Shield] with the synergy Betrayer's [Lies] , will give the resulting gun infinite ammo. However, this only works if the synergizing gun is taped to the other gun while not holding the synergizing item ( [Shelleton Key] or [Lies] in this case), then the synergizing item is picked up after.
  • Charged guns will still need to be charged when combined with a non-charged gun.
  • If used with a gun that alternates between ammo types, such as [M16] , [Triple Crossbow] , [Boxing Glove] , only the currently equipped ammo will be used in the newly formed gun.
  • Weapons that follow the player's cursor, such as the [RC Rocket] , will be fired directly forwards for a short period before they can be guided by the cursor.
  • The base gun's synergies and unique effects apply to the consumed gun. If another gun is taped to the [Vorpal Gun] , every bullet shot has a chance to fire a critical shot.
  • The consumed gun loses its synergies and unique effects. If [Patriot] is taped to another gun, its fire rate will no longer increase as it is fired.
  • If [Really Special Lute] is taped to another gun, its buff will no longer function.
  • If [Face Melter] is taped to another gun, it no longer deploys its amp turret upon reload.
  • If [AC-15] is taped to another gun it loses the ability to change forms. If taped while powered up, the gun will maintain its powered form even when the player loses armor, effectively giving the [Nanomachines] synergy for free. However, if taped while unpowered the gun cannot become powered at all.
  • If [Microtransaction Gun] is taped to another gun, it will no longer take away money per shot.
  • Using Duct Tape on either gun in a dual wield synergy, such as [Smiley's Revolver] and [Shades's Revolver] , will remove all the effects of that synergy.

Notes

  • Prior to v1.0.10 , the item could only be used once and taped the currently held gun to the next held gun. The maximum ammo of the first gun became the maximum ammo of the combined gun, and the magazine of the consumed gun was not visible.
  • Neither gun's clip size or rate of fire is affected.
  • If [Chamber Gun] is taped to another gun it maintains whichever form it was when consumed, effectively bypassing special floor-specific forms (such as the Abbey's overpowered stake-thrower)
  • Taping a gun to the [Hyper Light Blaster] will only refund ammo when the [Hyper Light Blaster] shots hit.
  • Duct tape seems to keep synergies that change the second gun's appearance but not those that don't.
  • Munchers regard the taped guns as one gun, not two and will not provide a new gun in exchange unless an additional gun is fed, for a total of three guns, as well as consuming the Duct Tape.

Unlock Method

Purchase from Ox and Cadence for 10 .