Items

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Flak Bullets

Catch some!Passive

Projectiles fired explode into smaller bullets on impact. Though technically not how flak works, the Gungeon has always operated more on the naive assumption of how guns work than how they actually do.

QualityCSell Creep Price21
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Synergies

Anti-Aircraft:

If the player has [RPG] , it spawns seven homing flak bullets on impact. This synergy causes all flak spawned while [RPG] is held to become homing, most evident by the shots of familiars.

[RPG]

Effects

  • Whenever a bullet hits an enemy or wall, or reaches its maximum range, it splits into several smaller, lower-damage bullets that travel outwards within a limited range.
  • Doubles the damage of Beam style Guns .

Notes

  • Anti-Aircraft - If the player has [RPG] , it spawns seven homing flak bullets on impact. This synergy causes all flak spawned while [RPG] is held to become homing, most evident by the shots of familiars.
  • Piercing bullets will not split when hitting enemies, but will split when hitting a wall or reaching their maximum range.
  • Different weapons have their bullets split into different numbers of smaller bullets, and the smaller bullets do varying amounts of damage. For example, the [Marine Sidearm] splits into 4 bullets, the [Dungeon Eagle] splits into 3, and the [Winchester Rifle] splits into 7.
  • The damage of each smaller bullet is equal to the damage of the original bullet divided by the number of split bullets.
  • The beam damage multiplier granted by Flak Bullets does not stack with the beam damage multipliers of [Shock Rounds] , [Katana Bullets] , [Explosive Rounds] , [Shadow Bullets] , [Vorpal Bullets] , [Blank Bullets] , [Devolver Rounds] or [Hungry Bullets] .
  • Flak Bullets makes [Casey] fire three high-damage bullets when swung. This is due to the fact that Flak Bullets have a set range, while [Casey] normally shoots an invisible bullet with near-zero range. Whether this was intentional or not is unknown.
  • Reflecting any enemy bullets with [Casey] causes the bullets reflected to split into multiple enemy bullets.
  • The [Shock Rounds] -like chaining effect will not appear with child projectiles fired from the [VertebraeK-47] .
  • Flak Bullets makes [Alien Engine] rapidly fire bullets when fired. The reason for this phenomenon is the same as for [Casey] .
  • Flak Bullets does work with most beam weapons.
  • Flak Bullets causes [Boxing Glove] to fire bullets in a relatively wide spread, and the reason for this is the same as [Casey] .
  • If two copies of Flak Bullets are acquired through modding, luck or through the double item chest glitch , the smaller bullets will continuously split into more bullets. This continues until the game crashes or the extra copy of Flak Bullets is dropped.
  • With [Face Melter] , bullets that come out of the amplifier will turn into default-looking bullets when splitting.
  • Flak Bullets will overwrite the Terminated, Too synergy on the [Grenade Launcher] . At least, this is true if the synergy comes from [Lich's Eye Bullets] .

Unlock Method

Purchase from Doug for 28 .