Items

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StarBActiveSunglassesSunglassesCPassiveSuper Hot WatchSuper Hot WatchSPassiveSuper Space TurtleSuper Space TurtleBPassiveSupply DropSupply DropDActiveTable Tech BlanksTable Tech BlanksCPassiveTable Tech HeatTable Tech HeatDPassiveTable Tech MoneyTable Tech MoneyDPassiveTable Tech RageTable Tech RageDPassiveTable Tech RocketTable Tech RocketCPassiveTable Tech ShotgunTable Tech ShotgunDPassiveTable Tech SightTable Tech SightDPassiveTable Tech StunTable Tech StunCPassiveTeleporter PrototypeTeleporter PrototypeBActiveTicketTicketAActiveTrusty LockpicksTrusty LockpicksDActiveTurkeyTurkeyCPassiveTurtle ProblemTurtle ProblemCPassiveUnityUnityBPassiveUranium AmmoletUranium AmmoletBPassiveUtility BeltUtility BeltCPassiveVorpal BulletsVorpal BulletsAPassiveWax WingsWax WingsBPassiveWeird EggWeird EggDActiveWhite Guon StoneWhite Guon StoneBPassiveWingmanWingmanAPassiveWolfWolfBPassiveYellow ChamberYellow ChamberSPassiveZombie BulletsZombie BulletsCPassive

Stout Bullets

Up Close And PersonalPassive

Increases damage at close range. These bullets were taken from Frifle's private collection, but lost to the labyrinth during his first attempt at the Gungeon.

QualityBSell Creep Price30
Wiki LinkOpen Wiki

Synergies

Massive Effect:

If the player also has [Mass Shotgun] , the gun fires a massive bullet that explodes into more projectiles than normal.

[Mass Shotgun]

Effects

  • At close range, bullets are 50% larger and deal significantly more damage.
  • At further ranges, bullets deal slightly less damage.
  • Decreases bullet speed by 30%.

Notes

  • Dwarven Stout - If the player also has [Double Vision] , the item will triple shots fired instead of double.
  • Iron Slug - If the player also has [Big Iron] , the gun fires one very large, slow moving iron bullet that does increased damage.
  • Massive Effect - If the player also has [Mass Shotgun] , the gun fires a massive bullet that explodes into more projectiles than normal.
  • The damage modifiers are different for different guns, depending on the gun's range stat. The damage multiplier at close range is equal to 1.125 + 0.625 * (range - 7) / 15 , with a minimum multiplier of 1.125 and a maximum multiplier of 1.75.
  • Damage at long range is half the damage at close range - for example, if a gun deals 175% of its original damage at close range, it will deal 87.5% damage at long range.
  • Any gun with 22 range or higher will have the maximum damage increase of 75%.
  • Any gun with 7 range or lower will have the minimum damage increase of 12.5%.
  • Thrown guns will also increase in size and remain large after being picked up.
  • If the player also has [Fat Bullets] , bullets will become extremely large. Upon firing, they may make contact with a wall and disappear instantly.
  • Bullets with the Stout Bullets effect that are captured by Gunjurers return to normal size before being fired back.
  • Beam weapons will not decrease in power when further away.
  • If duplicates of this item are somehow obtained, increases the damage and bullet size at close range but decreases the damage and bullet size at further ranges. Multiple Stout Bullets causes bullets traveling at long ranges to be even smaller than usual, technically the only item that can create tiny bullets.

Unlock Method

Purchase from Doug for 12 .