Items
+1 BulletsCPassive
Aged BellAActive
Air StrikeBActive
Alpha BulletAPassive
Ammo BeltDPassive
Ammo SynthesizerDPassive
Amulet of the Pit LordDPassive
Ancient Hero's BandanaSPassive
Angry BulletsCPassive
AntibodyBPassive
Arcane Gunpowder-Active
Armor of ThornsCPassive
Armor SynthesizerAPassive
Baby Good MimicBPassive
Baby Good ShelletonSPassive
BackpackDPassive
Backup GunBPassive
BadgeAPassive
Ballistic BootsBPassive
BallotCPassive
Battery BulletsDPassive
Battle StandardDPassive
Big BoyBActive
Bionic LegCPassive
Blank BulletsSPassive
Blank Companion's RingAPassive
Blast HelmetDPassive
Blood BroochAPassive
Bloodied ScarfBPassive
Bloody 9mmBPassive
Bloody EyeBPassive
Blue Guon StoneBPassive
BombDActive
Book of Chest AnatomyCPassive
BoomerangBActive
BottleDActive
Bouncy BulletsCPassive
BoxAActive
Bracket KeySActive
Brick of CashBPassive
Briefcase of CashAPassive
BroccoliAPassive
Bug BootsBPassive
Bullet IdolBPassive
Bullet TimeDActive
BumbulletsBPassive
Busted Television-Active
C4DActive
Cartographer's RingCPassive
Cat Bullet King ThroneBPassive
Chaff GrenadeCActive
Chance BulletsBPassive
Chaos AmmoletAPassive
Chaos BulletsAPassive
Charm HornBActive
Charming RoundsBPassive
Chest TeleporterAActive
Chicken FluteBPassive
CigarettesDActive
Clear Guon StoneDPassive
CloneSPassive
Cloranthy RingCPassive
Clown MaskBPassive
Cluster MineCActive
Cog Of BattleCPassive
Coin CrownCPassive
Coolant Leak-Active
Copper AmmoletBPassive
Crisis StoneAPassive
CrutchBPassive
Cursed BulletsCPassive
DarumaBActive
DecoyDActive
Devolver RoundsBPassive
Disarming PersonalityCPassive
DogDPassive
Double VisionDActive
DrillDActive
Drum ClipBPassive
Duct TapeAActive
Easy Reload BulletsCPassive
Elder BlankBActive
Enraging PhotoDPassive
Escape RopeDActive
Explosive DecoyCActive
Explosive RoundsAPassive
EyepatchAPassive
Fat BulletsAPassive
Flak BulletsCPassive
Fortune's FavorBActive
Friendship Cookie-Active
Frost AmmoletBPassive
Frost Bullets APassive
Full Metal JacketBPassive
Galactic Medal of ValorBPassive
Gas MaskDPassive
Ghost BulletsCPassive
Gilded BulletsBPassive
Glass Guon Stone-Passive
Gold AmmoletBPassive
Gold Junk-Passive
Grappling HookDActive
Green Guon StoneAPassive
Gun SoulAPassive
GunbootsCPassive
Gundromeda StrainSPassive
Gungeon BlueprintSPassive
Gungeon PepperCPassive
Gunknight ArmorBPassive
Gunknight GauntletCPassive
Gunknight GreavesCPassive
Gunknight HelmetAPassive
Hazmat SuitBPassive
Heart BottleCPassive
Heart HolsterCPassive
Heart LocketCPassive
Heart LunchboxCPassive
Heart of IceCPassive
Heart PurseCPassive
Heart SynthesizerAPassive
Heavy BootsDPassive
Heavy BulletsCPassive
Helix BulletsBPassive
Hidden Compartment-Passive
Hip HolsterBPassive
Holey GrailDPassive
Homing BulletsBPassive
HoneycombCPassive
Hot LeadBPassive
Hungry BulletsAPassive
iBomb Companion AppCActive
Ice BombDActive
Ice CubeBPassive
Infuriating Note-Passive
Iron CoinCActive
Irradiated LeadBPassive
Jar of BeesCActive
JetpackCActive
Junk-Passive
Katana BulletsCPassive
Knife ShieldDActive
Lament ConfigurumBActive
Laser SightCPassive
Lich's Eye BulletsSPassive
Lichy Trigger FingerDPassive
Lies-Passive
Liquid ValkyrieAPassive
Live Ammo-Passive
Lodestone AmmoletDPassive
Loot BagCPassive
Macho BraceCPassive
Magazine RackCActive
Magic BulletsBPassive
Magic SweetAPassive
MapDPassive
Master of UnlockingBPassive
Master Round-Passive
MeatbunDActive
MedkitCActive
Melted RockCActive
MetronomeBPassive
Military TrainingCPassive
Mimic Tooth NecklaceAPassive
MolotovDActive
Monster BloodCPassive
Muscle RelaxantBPassive
MustacheCPassive
NanomachinesBPassive
Napalm StrikeCActive
Number 2APassive
Obsidian Shell Casing-Passive
Oiled CylinderCPassive
Old Crest-Passive
Old Knight's FlaskAActive
Old Knight's Helm-Passive
Old Knight's Shield-Passive
Omega BulletsAPassive
OrangeBActive
Orange Guon StoneAPassive
Orbital BulletsAPassive
OwlSPassive
Partially-Eaten CheeseAActive
PigAPassive
Pink Guon StoneBPassive
Planar Lead-Passive
Platinum BulletsSPassive
Poison VialDActive
Portable Table DeviceDActive
Portable TurretBActive
Potion of Gun FriendshipDActive
Potion of Lead SkinDActive
Prime Primer-Passive
Proximity MineDActive
R2G2SPassive
Rat BootsCPassive
RationCActive
Red Guon StoneBPassive
RelodestoneSActive
Remote BulletsCPassive
Resourceful SackAActive
Riddle of LeadSPassive
Ring of Chest FriendshipBPassive
Ring of Chest VampirismCPassive
Ring of Ethereal FormBActive
Ring of Fire ResistanceCPassive
Ring of Mimic FriendshipDPassive
Ring of Miserly ProtectionCPassive
Ring of the Resourceful RatBPassive
Ring of TriggersAPassive
Rocket-Powered BulletsBPassive
Roll BombCPassive
Rolling EyeCPassive
Ruby BraceletDPassive
ScattershotBPassive
ScopeDPassive
ScouterCPassive
Sense of DirectionDActive
Ser JunkanCPassive
Seven-Leaf CloverSPassive
Shadow BulletsBPassive
Shadow CloneDActive
Shelleton KeySPassive
Shield of the MaidenCActive
Shock RoundsAPassive
Shotga ColaCPassive
Shotgun CoffeeCPassive
Silver BulletsCPassive
SingularityCActive
Sixth ChamberAPassive
Smoke BombCActive
SnowballetsAPassive
Space FriendBPassive
SpiceAActive
SpongeCPassive
Springheel BootsDPassive
SprunAPassive
Stout BulletsBPassive
Stuffed StarBActive
SunglassesCPassive
Super Hot WatchSPassive
Super Space TurtleBPassive
Supply DropDActive
Table Tech BlanksCPassive
Table Tech HeatDPassive
Table Tech MoneyDPassive
Table Tech RageDPassive
Table Tech RocketCPassive
Table Tech ShotgunDPassive
Table Tech SightDPassive
Table Tech StunCPassive
Teleporter PrototypeBActive
TicketAActive
Trusty LockpicksDActive
TurkeyCPassive
Turtle ProblemCPassive
UnityBPassive
Uranium AmmoletBPassive
Utility BeltCPassive
Vorpal BulletsAPassive
Wax WingsBPassive
Weird EggDActive
White Guon StoneBPassive
WingmanAPassive
WolfBPassive
Yellow ChamberSPassive
Zombie BulletsCPassiveMetronome
Improves equipped gun on each sequential kill. Taking damage or changing guns will reduce the bonus back to zero.
QualityBSell Creep Price30
Wiki LinkOpen Wiki
Synergies
-
Effects
- Grants a +2% damage bonus for each enemy killed. The effect maxes out at +150% weapon damage (75 consecutive kills). The bonus is reset if the player takes damage, changes guns, or drops their gun.
- Picking up a new gun does not reset the bonus, effectively transferring the bonus to the new gun.
- After each kill, a tone will play and a small note will appear above the player's head. As the damage bonus increases, the tone will become higher-pitched and the note will change color. The note is red when the bonus is maxed out.
Notes
- Metronome will not reset when the item itself ( not the gun you're holding) is dropped, essentially allowing you to swap guns without losing the bonus damage up.
- Adding currently equipped guns to a Muncher will reset the bonus as if switching guns.
- Playing [Winchester] 's minigame will reset the bonus.
- Receiving and losing the [Windgunner] from [Sprun] will not reset the bonus.
- Enemies killed by any indirect means, such as through the Burn or Poison Status Effects , being killed by explosive damage, or being knocked down a pit, will not increment this item's bonus. This includes explosive damage from guns, such as [Big Shotgun] or [Grenade Launcher] .
- Transmogrified enemies killed by a gun will increment the bonus. Killing a transmogrified enemy by walking over it will not increase the bonus.
- The effect will trigger when killing any enemy, including illusions such as those spawned by Killithids , the harmless blob left over by Blobulord , chickens, and the hint rats .
- Companions and other passive items that fire bullets can also trigger the effect.
- The effect will not trigger if an enemy is killed by [Strafe Gun] or [Cat Claw] 's explosions, however it will trigger if killed by the impact of the nails.
- The effect will not be triggered upon killing an enemy with the [Mourning Star] , as the orbital laser it summons is not counted as a projectile from the gun.
- Metronome will reset upon completing the Gunsling King 's challenge if you were given a gun to use for the challenge.
- Metronome will not reset upon gun swap during Blessed Runs caused by the Sorceress , making Blessed Runs much easier.
- If duplicates of this item are somehow obtained, allows each Metronome to activate their individual effect when the player kills an enemy. If the player takes damage, changes or drops their gun, all of the Metronomes bonuses will reset. The number of Metronomes represent the number of small notes appearing after a kill. The oldest Metronome's note will appear at the very top while the newest will appear at the very bottom.
- The bonus will not reset when switching [Chamber Gun] modes
Unlock Method
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